

And since, as noted above, this is essentially the destruction of the unit with no chance to reform in a traditional manner, it's clearly a Bad Thing. Marching in formation a couple of hundred meters will completely exhaust a unit, leaving them vulnerable to a short sharp shock. The major cause of loss of fatigue is walking around. If that empties, it starts sapping at the morale. One major influence on it is the fatigue bar. Morale is kept on a bar formation, rising and falling depending on the situation your troops find themselves in. Between the two, your success or failure will be decided. Let's add another while we're at it: "Fatigue". This is an important one for any player of Cossacks 2. Here, if you can fill their numbers back to the limit, you can send them back into the field. They only return to a singular state when their morale cracks, and they all leg it back to their origin. Manufactured in your barracks one by one, the formations of 120 (or 45 for cavalry) are then maneuvered en masse rather than as individuals. Cossacks 2 allows you to have at least (ooh) many men on the screen simultaneously.

Its most immediately notable aspect is the sheer massed ranks of men.

While there's considerable changes, both in structure and mechanics (the game's economic focus has been trimmed in favor of more detail on the actual troop side), it's still very much about men in brightly colored uniforms with matching muskets. In this particular shard of the multiverse, they decided that they'd rather do another real-time strategy game. Well, that's what's happening on an alternate Earth. Jump, Welly-Wellington, Jump! Ultra-Napoleon must be stopped. In control of one of six key nations of the era - France, Britain, Austria, Russia, Prussia, and Egypt - players must use all the assets available to them, natural resources as well as brave soldiers, to turn the tides of Napoleon's ambitious conquest to their own favor.Ĭossacks 2 takes the formula laid down by its forebear, and stays true to the spirit of Napoleonic Real-time wargames by setting it in space and turning it into a console-orientated platformer. The original Cossacks encouraged gamers to explore the diplomatic and economic aspects of warfare, as well as the militaristic, and the sequel aims to continue this inclusive approach. Improving on the original, this 2005 release runs on an engine featuring enhanced graphics and the ability for thousands of units to appear on the same game map at once. The game system is arranged to reduce per-unit control and resource micromanagement, and to turn to global goals of powerful economy formation, science development, the capturing of new lands, and defending borders.The first full sequel to 2001's successful Cossacks, Cossacks II: Napoleonic Wars takes players to 19th century Europe for more fast-paced, real-time battle. One can carry out lingering city sieges, wage guerilla wars, capture commanding heights and arrange ambushes, deploy landing forces on enemy shores, and conduct sea battles. Thus, England is the mightiest sea power, Austria has powerful light and heavy cavalry, and Cossacks are the pride of the Ukrainian army.īattles of up to 8,000 units may be conducted on single or network game maps. Each has its own original graphics, economic and technical development peculiarities, military advantages and drawbacks, and unique units and technologies, providing vast choices of tactics and strategy in war against any enemy. There are 16 nations or regions in Cossacks: Algeria, Austria, England, France, the Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine, and Venice. About This Game Cossacks: European Wars is a historical real-time strategy based on events of the 16th through the 18th centuries in Europe, when nations and states were created and demolished, and wars shed seas of blood.
